Interesting game idea which unfortunately doesn't explain and introduce itself very well.
Improve the onboarding and try to make the alive phase just as interesting as the dead phase and you might have a very cool game concept.
Thanks for feedback! Yeah the game is like "here play it" i didn't found enough motivation to polish and do better introduction to game mechanics. I thought about giving the alive form ability to do spin attack on low cooldown to knockback foes and open some kind of chests/urn with good amount of souls but... Even ignoring the motivation thing i wanted to make dead-form the superior one, because "Death is good"