I dropped you a 5-star rating. I did really enjoy doing the puzzle, even though I was stuck on it for a bit until the logic came together.
The game was out before, and I was aware of it, but I wanted to wait until you got the execution game part into the execution game. So I didn't touch this until now. And I am very interested in seeing where it goes.
I do have a couple of criticisms.
One of them is the investigation section where navigation is a bit hard to follow, I was going around in the bathroom for a bit until I learned how to get out. The train car was very samey, it did take me a while to find the book as I went into click every door as I didn't realize there were doors that I didn't try before.
The dialog can get quite long, and would benefit from some editing, and polishing stuff that is there, and slimming down. At least I found that I was skipping dialog aka hammering that mouse button until it felt like it got somewhere. Sometimes less is more, but I am not an expert writer, so take this with a grain of salt or ignore it. But, I should stress that this was a problem in the initial introduction (before kidnapping), and during the first part of talking in the execution game. Though, writing characters in that extremely heated scenario is extremely difficult, so I don't really think my complaint is too valid there.
One thing I really enjoyed was that scene where Dan casts his vote. The design and typography can use some polishing, but other than that, it is well done. But graphics should be polished later, it is an eternal hamster wheel to start doing at this phase of development.
I wish I had a couple of buckaroos to throw your way, but I don't. Sorry. So, maybe I pop in to write a couple words on next build or something. Take your time, and this is engaging stuff you're creating.