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(+1)

I love this take on survival horror on GBC! I love the graphics and I would definitely like to see the full version. Some feedback:

- Not all bugs have AI, they are simply stuck in place, not pursuing.

- Bigger beetles have too big hitboxes, I could not avoid fighting them. A big part of survival horror games is to pick your battles.

- Once I got the bat, I instakilled everything, unless it had ridiculous amount of dodges in a row. This would need more balancing.

- You can tweak the randomness to appear more fair/fun, like preventing more than two dodges in a row for the enemy and making sure that the player dodges at least every N tries (like if there is a chance of 25% to dodge and previous three rolls did not succeed, make sure the fourth one succeeds).

- Diary entries are not well discernible from the environment, I found some by pure coincidence.

- Certain lockers are interactable and certain aren't. It doesn't feel right, make them all interactable. In fact, try to put way more interactions with the environment in.

- There are only two puzzles before the first boss - unlocking the went and burning the weeds. It would be nice to have some small puzzle before that. Like having to unlock the infirmary and the showers.

- Don't show the whole map right away, make it fill gradually once a room is discovered.

- The water cooler with a bunch of "healing charges" is a great touch!

Thank you so much for all this great feedback, your ideas will be really useful to help me shape the game as I develop it :)