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(1 edit)

I think you've got a really strong game here, I'm just pretty terrible at it as a player, second attempt and I'm still bankrupt! I'm liking the character design and the art plus the dialogue you've created has a really cohesive look and vibe to it, the descriptions on the cards are a really nice touch too and add loads to the immersion - that kind of attention to detail is awesome. 

As a suggestion I'd say maybe add a few more hints in-menu for how to succeed at the haggling mechanics, or card trading system generally for those of us who really have no idea.

I'm going to have another go, maybe if I buy a few more of them I'll actually get lucky in my booster packs and have a card the kids want this time!

(1 edit) (+1)

Thanks for the feedback! Yeah the main issue there is when I was working on the game I had only one card of every rarity as test cards, so a total of 5 cards. So as I tested it, it felt balanced to me. Then later on I realized that adding more cards would upset the balance, since you have less and less chance to have the cards the kids want, so I just raised the prices of the cards in total, so you get a lot more if you happen to sell a card.

But yeah in the long run I plan on changing how the kids ask for cards, and also adding more systems for selling cards in case no kid wants the ones you have.