Research & Development
Research shows nice high quality references. References have been divided to different sections. Did you lose the sight of main reference? You seemed to add quite a lot of very different elements to the scene.
Development of the scene is not super well documented in the pdf but video adds to it. Props are broken down well.
Creative Art
The scene showcases a nice snowy landscape with interesting buildings and supported time of year.
Assets could be pushed further with closer look at references, looking at how objects are built, adding irregularities and pushing the material work to read and feel more cohesive.
Technical Art
Objects have been scaled on the asset level, and probably also within scene, to look coherent and consistent. Polycounts seem optimized. Architectural modules could be pushed to the next level with irregularities and taking a closer look at how things are constructed. Ceiling modules are not waterproof, which feels a bit of a waste, as they read and look good, and could really use those elements not to break the immersion of real world and lose it to the realm of 3D. Lantern also moving all around with grass shader might not be the best call based on its structure.
Snow shader adds to objects. The fact the snow disappears up close is not a great thing. Pivot placement is a bit weird, and doesn't seem to follow a good logic to them.
Documentation
Different stages have been broken down well. It could be maybe done on a bit more general level, as now everything seems to be documented.
Final Presentation
Images are of high quality and show the subject matter. Video is a nice addition. The project file is missing the developed level.