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(+4)

The game plot its pretty good, just, the combat ends to appear way to false, you can tell it is done for you to lose, and thats boring, sometimes, my hits do strike him, and still he gets no damage, and its invincible even if I do hit him, that makes it feel that he is not truly improving, but that the game its just made it impossible for you to win, wich I know its that way, but should feel organic, not this bad taste of an unfair lose that even when you hit him he gets no damage by the last combats.

(+2)

there´s quite a few endings, and you´re able to kill the hero in one. I´d agree though that the combat can be frustrating.

I felt the same way. I understand that as a boss, I’m not supposed to get upgrades like better armor, weapons, or even new spells beyond a second phase, so it makes sense for me to eventually lose. However, the AI not only learns too fast, but there are so many instances where my attacks clearly hit it, and yet it takes no damage.

It would feel much more organic if I could chain my attacks into combos instead of having to wait for one to finish before starting another. Sure, it might make me overpowered, but it would make the experience more fun and give the AI more time to adapt to my moveset. Alternatively, just not having the hitboxes randomly disappear would be a much better fix.