I did also get stuck on the fly pellet - tried to gain momentum by swimming from far underneath but alas it was not meant to be. I really like the idea of this platformer though, especially if it becomes either a puzzle thing where you have to figure out the best order to evolve in per level to reach everything, or a quick reaction game where you have to cycle through the right forms at the right times. Lots of potential, and at least of the two forms I saw, each one controls differently with its own learning curve and they're both fun and control well. Awesome! Actually it almost reminds me of Geometry Dash - the standard cube can become several different forms, each with their own control scheme that is difficult in its own way. Overall nice work!