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I did also get stuck on the fly pellet - tried to gain momentum by swimming from far underneath but alas it was not meant to be. I really like the idea of this platformer though, especially if it becomes either a puzzle thing where you have to figure out the best order to evolve in per level to reach everything, or a quick reaction game where you have to cycle through the right forms at the right times. Lots of potential, and at least of the two forms I saw, each one controls differently with its own learning curve and they're both fun and control well. Awesome! Actually it almost reminds me of Geometry Dash - the standard cube can become several different forms, each with their own control scheme that is difficult in its own way. Overall nice work!

Thank you so much! I noticed a few people had that problem and we should have made it more apparent to dash out of the water using Shift to get the pellet while facing up. The water controls could definitely be improved. Thank you so much again for the kind words! We really do appreciate it!