I have to say I would love to see an NTSC version, too. My A1000 won't go into PAL mode like my A500 and A1200 can (because of Denise), so the demo just locks up.
I am going to be doing a video with Boat from Amigos Podcast about games that work on an A1000, and it would be so awesome if this one did!
Of course, I will enjoy it anyway on my other machines, but just wanted to put in another vote for NTSC.
I would guess that your poll on your Facebook page was mostly PAL because most of the people who like you page happened to be from Europe. I honestly had never heard of the game until I saw you on Bills stream last week. (Of course I am on your FB page now!)
Doug - 10 Minute Amiga Retro Cast
Hey Doug, I conducted the poll on the "Commodore Amiga" FB page, not on my games page.. ;)
The problem with NTSC is not implementing the correct mode, but that the game runs faster and has less time per frame to blit objects.
As it is, the game is running a typical A500 (and also A1000, where I usually test on) to its maximum capacity, meaning, it's also already sometimes over it, which results in dropping frames. You could play the game in NTSC, but it would feel super slow, unless you have some kind of accelerator built in that is making up the blittertime lost by the additional frames per second.
Changing all of this would unfortunately need an extensive rebuild of the games levels. Which is something I'd rather like to avoid...
Hope you might enjoy the game anyway, many greets, Michael