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(+1)

Loved the game. Everything fits together nicely, great art, music, sounds, etc. 

Only downside is I think the game is a little grindy, you're opening all the doors, stepping on the same traps, same encounters. It could probably have been trimmed down by quite a bit. The magic and attacks also felt redundant, couldn't really tell when one kind of attack was better than another.

I got all the way to the tyrant. Would have appreciated some warning, like a glowy room or boss music. I think there was enough resources to win that one; I didn't feel like the game lacked the resources to win, but the route up the tower was so long, I didn't really want to have another go at it.

Hi, many thanks for playing and leaving feedback, glad to hear you enjoyed the art, audio and general concept, I appreciate you sticking with it all the way to the boss.

You make a good point about grinding. I'm currently re-writing the RNG to avoid traps and enemies being grouped together too much as that is a major concern with this build. Some magics do double damage against certain enemies but I think you're right I need to make it more obvious with visual feedback when that happens.  On the boss lead-up, I had a plan to add different tile art when nearer the top of the tower, plus boss music, good to have confirmation that it's worth doing for future updates.

Best of luck in your gamedev :)

- Iain