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1. Gamemaker uses GML, not Javascript.
2. Open "rm_main_menu". In the Inspector, click on "Instance Creation Order". Make sure "obj_menu_background" is above "obj_main_menu_ui" on the list.

Ah, thanks

Also tried coding Mario's fireball, but the attack stays as the hadouken. Is there a fix for this?

Nvm, now Mario's turning Green. What's the issue with that?

Sounds like a palette issue https://platformfighterengine.github.io/#/tutorialB6

So since this Mario Sprite has about 15 different colors in one sprite, do I just expand the columns to 15?

The number of columns in the palette is the number of recolors/skins you can use in-game. The number of rows is how many colors are in the original sprite.

ah ok