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(1 edit) (+1)

It is most likely a problem with godot that you can easily solve, follow this tutorial (from minute 3): 

If it doesn't fix the problem try to increase the digits in the UV coordinates, here is a guide:
https://github.com/davidevofficial/voxel_optimizer?tab=readme-ov-file#enable-man... 


lemme know how it goes :)

Will try! Thnx for the response. I tried an alt model, am a beginner in Godot