- i played up until around the third set and i didn't ever get close to losing on turns. i honestly thought every level felt the same
- the last version had more information about what each ball and block did that helped understand what was going on. i think you should bring that back
- there were way too many options in the equip menu, and equipping something takes a lot of redundant clicks
- some of these are completely broken, i had a ring that prevented a hero from taking any damage
- i couldn't find any interesting synergies. i thought a support ring would be good on a healer but it didn't seem to do anything