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  • i played up until around the third set and i didn't ever get close to losing on turns. i honestly thought every level felt the same
  • the last version had more information about what each ball and block did that helped understand what was going on. i think you should bring that back
  • there were way too many options in the equip menu, and equipping something takes a lot of redundant clicks
    • some of these are completely broken, i had a ring that prevented a hero from taking any damage
    • i couldn't find any interesting synergies. i thought a support ring would be good on a healer but it didn't seem to do anything