The fattest updaate did so much and fixed every problem I had with the game even though I never vocalized it. The bosses are really fun. I might get tired of seeing them after a while, but they were interesting to see first time. (If I were to make an actual suggestion on that part it'd be a hard mode that reduces telegraphing on the Strawberry boss and other similar difficulty adjustments. Maybe even new moves). The chocolate boss in this update is amazing. I went from dreading seeing them to not disliking them more than any other boss. They don't have much unique, but it's great not having to sit under their hitbox to shoot them. You still have to play patient, but not too patient. But enough about bosses. What I really like is the change in gameplay loop. The new characters are nice. Not my focus, but they add tons in terms of content preferences and things to explore. I like that there's now actual gameplay incentive to get to max size and it doesn't just feel like a challenge modifier/punishment. The new tutorial explains a lot of things I wish I knew when first playing and helps you figure out what skilled gameplay looks like. At least pointing in the general correct direction. There's no way to truly know what the future meta will be like. Of course this is a given and was always there, but the art is nice. But now with the gameplay improvements, I can focus on how hot this game is without frustration getting in the way. Some of the achievements seem hard (or even tedious), but that's ok. A good thing even. Because they're completely optional and that sense of being out of reach rather than a part of normal gameplay are likely what make them worth it for achievement hunters. I'm not much of an achievement person, but I'm curious to see what happens at stage 50 and 100. It gives some direction and makes it feel less like going for score (which is fun with friends and when you can show off, but feels sad when you're alone and just trying to beat yourself after a while) and more like there is an end goal to reach and perhaps even surpass. Good job on this update. I'll probably even lob some money towards this because this is such a well designed game without getting too big/unwieldy/time-consuming. You can invest whatever amount of time you want and still get enjoyment out of it. Not even mentioning the improvements on hitboxes (temporarily invulnerability after upping size so you don't get caught off guard and other small improvements that might go under the radar of others). Great work.