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I wasn't able to figure out how to heal my team between dungeon romps. And I think it could use popups or some variety of feedback when something failed ("Not enough money" when you try to hire someone without the funds).

Instead of having the party pace up and down, there would be less waiting if they walked directly to the next enemy (even if they still find the next enemy based on checking in that order). But I'm not familiar with auto battlers.

There were some typos
"Heroes" 
"Hire" 
"Enemies"

working on a hotfix right now 

thank you for the feedback