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(1 edit) (+1)

Gotcha. I'll see about designing a close range melee weapon. I've been planning for awhile now to have something for doing stealth takedowns (well, as stealthy as a house sized quad legged robot tank can be...) but I ran out of time to really try to make anything extra for this DD. I suppose it'll work best if it doesn't have any ammo and acts like a knife/sword for when you're in a tight spot.

For missiles, I think just a bit of proximity burst would make them a lot better, having to be pretty precise when aiming takes away a bit of the crowd control aspect imo

That's a good idea, I really should add that. I'll see about giving rockets a detonation radius and the same missiles if you're not locked on, thanks!

For the fixed camera, I didn't notice it was in the game until I was going through the control options after playing for a bit. Probably not worth cluttering the UI with a popup about it or something, but other people might not know it's there

I've considered turning the first level into a semi tutorial stage like Brigador does with little pop-up info box guides on the bottom of the screen explaining controls, but for now it'll stay as a trial by fire sort of thing and have players figure it out on their own. Thanks again!