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(+1)

Super Delivery is pretty sweet. Weaving through traffic while trying to make good time was a fun challenge.

The new map is a lot more fun to drive around and looks prettier, but it does feel a little too big. There are long stretches of straight roads that are fun to boost down, but are otherwise bland looking and not interesting to drive through. I wish the map was denser and had windier roads.

Dashes are a neat mechanic, but the roads are wide enough and you have so much room to make turns that I never needed them.

I feel that the large bridge heading to the sea port suffers from the same problem that the floating highways in the Test City had, they go on for too long. I did really enjoy that area with the dirt road by the city though.

I wish we could know orders ahead of time. That way we could plan routes to deliver as much as possible before resupplying, instead of just hoping we have enough of a certain type of bread for a customer's particular order when running low. I felt like I was just guessing when was a good time to resupply instead of making a smart decision.

I also feel like the customers are too close together at the moment, doing several deliveries close together is a lot of stop and go. The only time I get some serious speed is when heading back to resupply.

I wanted to be able to clear out every delivery, so having satisfied customers despawn and reset my progress was unsatisfying. I didn't feel the need to do further deliveries in other areas since new customers would spawn closer by.

The point tallying sound effect at the end of a run could some adjustment to not hurt to listen to, but is a nice touch.

I do adore the customer art though, very cute. The new menus have a lot of character too.

Sorry for yapping so much, I do enjoy the game and love the driving! I just want to see it become something really fun.