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This is really nicely put together. I remember adoring the periods of silent waiting in Artefact, the way they convey the passage of time; I love how rather than that game’s lonely sadness, this evokes a more hellish horror/tragedy… feels like this approach would be at home with conveying the bleaker side of a time loop narrative. Thanks for making this, it was an enjoyable read :)

Thanks! I've played Artefact, but hadn't thought of the parallels!