for fun; a breakdown of the gargoli blender or at least what i got out of it
first...
strike beats backdash/jump
throw beats respect
block/armor beats dp (terra and cerilla only), mash
i would assume you can grab combo breaker since it's a counter- not a burst
know this RPS, it'll let you identify what works and what doesn't
off of any A hit, a delayed cancel of (c.A)AA, D will corner the opponent, thanks to the extra corner carry a delayed tackle gives- albeit you are just short of gaining a bar, unfortunately
to start the blender after, you can do a meaty dash attack to be plus on block after, which due to the size of the absolute behemoth this character is, results in a rather ambiguous mixup of
d.A-c.C or d.A-c.A
the first layer!
if you did close a during the first layer, you're left plus one if you don't follow up (it's really easy to hitconfirm in this game, so idk), so you can go into the 2nd layer-
...c.A, c.C or c.A-f.C or c.A, c.A, or c.A-A (delay cancel)
a choice between a quick grab, a armored grab, a plus strike, or a frametrap strike... this is getting spooky! your string ends when you do either grab with it either hitting or whiffing, but a c.A stagger keeps you plus, where c.A-A puts you in a pretty bad situation...
the 3rd layer-
c.A-A~L/R... or c.A-A (nothing) or c.A-A-A (delay cancel into tackle) or c.A-A-f.C
you're mostly in trouble here when you do c.A-A. it's -6, so it might be punishable (DEJORGIK YOU COWARD HOW FAST IS TERRA JAB), but you might be able to blow through attempts to punish it with a f.C, or a tackle, depending on how they attempt to punish it- catch fast buttons with a tackle to counter hit them out of it, or if they're trying to go for something flashy, armor through it! if they respect you, DO NOT DO TACKLE WITHOUT METER. -15 with only one option to attempt to subvert the situation- f.C. if you get a dash cancel here, you probably should- you'll be minus, but at least you'll be alive.
other things include...
dash attack is normally +0 on block, so starting pressure in neutral starts as fast as that- plus a rps that may or may not be in your favor (DEJORGIK YOU COWARD HOW FAST IS-) depending on who you're playing against and how fast their jab is
dash cancel is REALLY good on this character, and pretty much makes super irrelevant outside of like. hitconfirms from hours away or as a desperate way to blow through zoning. you can use it to instill fear in a comical amount of ways- you can retreat just to attempt a armor grab, there's a lot you can do with this as long you're creative and if the opponent is terrified of you!