I believe that I have fixed the issue with the AppImage. Please try version 0.7.1 if you are still interested in trying the game out. I appreciate any feedback.
Thank you!
I didn't see your post until just now. I just tried it again, but no success.
$ ls -lt total 11824 -rwxr-xr-x 1 gino gino 12098760 Mar 20 23:41 amber-0.7.1-x86_64.AppImage* py[3.7.2] gino@gino-carbon:~/Downloads $ cksum amber-0.7.1-x86_64.AppImage 1839668745 12098760 amber-0.7.1-x86_64.AppImage py[3.7.2] gino@gino-carbon:~/Downloads $ ./amber-0.7.1-x86_64.AppImage Segmentation fault (core dumped) Segmentation fault (core dumped) Segmentation fault (core dumped) Segmentation fault (core dumped) /tmp/.mount_amber-1hbGwe/AppRun: 11: exec: : Permission denied py[3.7.2] gino@gino-carbon:~/Downloads $ uname -a Linux gino-carbon 4.15.0-91-generic #92-Ubuntu SMP Fri Feb 28 11:09:48 UTC 2020 x86_64 x86_64 x86_64 GNU/Linux
I just pushed a patch version that hopefully solves the issues.
I have revamped how I am building the AppImage's. Things are stripped down to the essentials and tested on a ubuntu 16.04 vm. I will test this out with a couple more distros to be sure that it works out of the box. Both Amber Sol and Simply Solitaire have been updated with the latest changes to the AppImage's
Again let me know if you have problems and I sincerely appreciate you giving it multiple attempts,
I look forward to your feedback if and when you are able to play these games.
It runs now.
A few notes:
Best,
Gino.
This is great thank you so much for the feedback. Sounds like I have some work to do. I hope that I can fix these issues in future updates.
Sorry about having no content on the 'How to play' screen been struggling with the UI system it's still a work in progress. I will make sure to get instructions there asap.
The beginning speed is something I am trying to balance. You can increase it by adding additional thrusters once you unlock them. Parts currently can be unlocked after you HyperJump to another planet. This and other parts of the game are a bit too hidden at the moment open to suggestions on how to make those objectives clearer. Obviously a how to play would help a lot in this regard.
The graphics unfortunately are blocky on purpose. I hope that I can upgrade them and make them much more asthetically pleasing. I have not played too much with color balance yet or graphic effects.
Check out future updates and be sure to post any more feedback.