Sausage Like Advanced 👍
For checkpoint can’t you just use this? (Wherever the player wants to checkpoint)
[action Player] -> checkpoint
Or you wanna make checkpoint when some crates on target?
Thanks for responding! The reason I didn't want to include checkpoints can be boiled down to my poor level design. Had I designed the level in such a way that you couldn't get softlocked, or that it at least wasn't so easy to do by accident, I would have implemented a checkpoint system. Now checkpoints feel kind of redundant and unhelpful.