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(+2)

not a bad start and a pretty new an interesting idea, however there's many flaws, the game has no skill level at all you can beat everyone with as simple as 10 clicks, and the upgrades become useless because they don't really do anything. 

A few ways you could fix this is make it so it requires a certain amount of clicks to beat each opponent depending on the level you are, upgrades could increase the amount of time you have to click and if you know how to code it how many clicks you can get per click, for example: 1 click could = 5 clicks.

lastly the models are nice however its really random with each girl you race, since daisy is growing her opponents should get bigger as she levels up making the smaller girls at lower levels and the biggest girls like the red head and blonde girl at the highest levels

(+1)

The opponents should increase in difficulty, each time Daisy levels up and a little bit when you upgrade your car. 

Currently the outcomes for races are determined by taking the score for your car and multiplying that times the amount of clicks you do. Then the opponent takes into account your car's score and Daisy's level and some preset constants to calculate the opponents score. If your score is higher than your opponents, then you win.

I was worried about trying to balance making the race too easy vs too hard, but looks like I missed the mark on that one.

My larger vision is to make the race game into a top down racing game that you can use WASD for.


As for the models of the opponents being random, I would like to end up making a tier system of the opponents and having boss battles, so that it should make more sense. I've also seen someone suggest a rival character and that is something I would like to explore at some point.