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Just a heads up, Windows flagged your file as a virus. Had to go into Windows Defender to bypass your game.

Took me a second to understand what was happening in the tutorial, but it was clear how the game worked after that. The art is super charming, I love how the map gets covered in splotches over time (including the ones from you dying). It's weird how the game doesn't tell you how many lines you get per stage, it's not a problem per se but it wouldn't hurt to give that information to the player. 

I got through most of the puzzles with relative ease, but the one with the button that you need to pry open took me an embarrassing amount of time to get. I can't help but feel like I cheesed the HL2-sewer-puzzle-but-it's-a-ruler room, as I just stacked vertical lines without actually doing the puzzle. 

All in all a very nice game, if you could port this to mobile you'd make bank but I can see it being difficult given the controls.

Thanks for playing. Yeah I've noticed that across a bunch of games this jam they all get false positives from windows defender. I will add a line counter of some sorts. As for the cheese, yeah that's a thing that's just possible to do, I think I'll add some kind of zone to the game that destroys drawings to help a bit with that but I'm not entirely opposed to the idea of that just existing in the game to some degree. I pondered if I could make it required for some kind of end-game meta-puzzle but obviously I don't want the players to be able to cheese half the levels by making flying machines (those also exist) and jumpcheese. The game actually runs fine on mobile and controls pretty well, but I'm not 100% certain on what publishing route I wanna go with this game. I kinda dislike mobile to a degree.