https://www.twitch.tv/videos/2344933186
Great idea, but somehow extremely jank execution. Inventory, which should be VERY simple, I am just clicking randomly hoping to equip a ring. Some clicks do something, some don’t. Also while playing, the cannon stopped registering LMB at some point, until I hit it 10 times or so and spun the mousewheel a bit, then it worked again.
The core concept of the heroes bouncing off each other is very satisfying when it works, I feel the game should focus way more on that. E.g. the hero balls returning to the cannon automatically is kinda lame and removes a huge layer of strategy. Also the cannon should have adjustable intensity for shooting?
When a level comes down to finishing off 1-2 enemies in a hard to hit spot … very boring. Is this a game about BATTLING, or not?? The whole feeling falls flat when you only ever lose a level because you spend 3 turns failing to finish off the last remaining (self healing) enemy which poses no threat otherwise.
The sound of the cannon turning around is grating.
Keep going, make it work…