Thanks for playing and and for your in-depth feedback - I've been able to deal with a bunch of bugs and a few balancing issues thanks to your efforts which should make the next update play a bit better. You also make some good point on things I might want to address if expanding the game further which I will keep in mind. It's true that the turn-based RNG dungeon crawl formula can sometimes have issues in being repetitive, but then the challenge is to improve on these things - I'm adding visual cues for enemy positioning and room types in the next update which will help with the risk /reward choices, but might go further and have enemies move around. Best of luck with your gamedev also!