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the button scheme seems kinda yikes, thinking about it
tldr: jump should've be above l and r and be branded jump, super should've just been on pressing the health bars (like flappy fighter), and taunt is atrocious and should've just been on its own button because like...bro, backdash super.

A, C, and D are fine, but jarring, because jump is B.

you'd think you could just like, put a jump button above the mobile left and right buttons, dub it "j", and go about your day, but the flappy fighter button scheme got to you

the X button is the most...DEVIOUS one out of all of these. flappy fighter at LEAST has you tap the super meter so you can do super, so you could at least put something that says "TAP" to indicate "oh, super" for somebody who...skipped the tutorial for some reason, but apparently not... and then taunt is on DASH PLUS SUPER. DISGUSTING. VILE.  EEEEVILLLL. WE COULD'VE PUT THIS ON ITS OWN TAUNT BUTTON. THINK ABOUT ALL THE RUN UP SUPERS THAT THE PLAYERS HAD ATTEMPTED, ONLY TO BE PUNISHED TRYING TO INTIMIDATE Q STREET FIGHTER 3.