https://www.twitch.tv/videos/2345738183
Tried this again since I was really intrigued last time. It seems that you changed the flow a bit–I’m not sure if for the better? I recall last time there was a bigger point in going to different places to do different things. This time I am just finding myself following the instruction in the middle of the top panel. In a game this mysterious, it feels odd that playing would be so simple as to just follow instructions. Also the events happening when investigating a location don’t always seem very related to the place. I got the same event twice, once in Forest and once in Residential.
I like the visual effect on the game quite a bit, but at certain points the text becomes too unreadable, e.g. in menu "Journal->World" the location listing on the left side, and in the "World Distortion" screen the text on the upper right. OTOH some tooltips had text that was too clearly readable, not in line with the distortion applied to everything else. There were also missing unicode glyphs at one point, not sure if it’s just due to playing via wine, but I hope you ship your font with the game and don’t rely on OS.
The writing is very well done, but it seems off that I get the main part (most text, most flavour) of the "Mystery" upfront without having to discover anything. Meanwhile most anything you do at locations has an effect, but you also have many "Rest" outcomes that just come down to "nothing" (they don’t seem all that related to resting either). It could be interesting to mix all this up more, meaning you wander around the city and parts of the encounters are the current ones, parts are the Mystery advancing, parts are just Nothing. I really don’t like this separate "Downtime" screen. The "Odd Jobs" are clearly tied to different locations in the city, too.
Well, keep on going, I am really looking forward to what you cook up!!