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(1 edit) (+1)

Works well enough. I'm not much of a souls/sekiro/eldenrang/fromsoft player, but I do enjoy myself some DMC every now and then. Managed to beat the boss after 20 minutes.

Big props for controller support and for great SFX, a lot of times sound quips actually helped me understand what's going on. Visual cues are also good, BUT may be a tad insufficient - I was a bit stuck getting blasted by "powering down from red halo after 4 interrupts" explosion. Also, I think it takes more than 4 interrupts sometimes. I definitely kinda cheesed the boss by only damaging her when she's powering down. Maybe that's one of the intended ways to beat her, I dunno.

Character models are great, VERY, VERY beautifully modelled, especially MC. The environment is also fantastic, very pretty, very atmospheric.

There seems to be a whole combo system hidden under the hood which I probably haven't fully discovered (even with your help on stream), which makes me think there needs to be a tutorial or at least a move list somewhere in the menu.

Great stuff, surprisingly enjoyable (even for a filthy casual like me)

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Thanks for playing and streaming! It's really such a coincidence that mine was first because I probably would've ended up sleeping and missing it, but it was great hearing everyone's comments on it in real time. 

It's not what I originally intended, but after seeing you come to that conclusion live I think it's perfectly fine. I might try to make the AI try to close the distance more aggressively so that it's not as easy to just run away, though.

I'm glad that there's been such positive reception to my designs, makes all the time I spent designing and redesigning the characters feel worth it. There's definitely a lot of work that needs to be done in teaching players how to play this, so I'll try and focus on that in the coming months.