This entry is a lot of fun, and to me it feels very Troika! in its execution.
I like the sense of mystery and different possibilities for what could have happened but also that it can end up just being a harmless visit to a café (perhaps much-needed, in the middle of a dungeon) if the players don't dig beneath the surface.
I like the artwork too (along with the highly evocative menu) and especially that it's player-facing and easy to share at the table.