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Found it.

Holy moly, this game has potential! A few notes:

- You could easily turn this into a super arcadey doom-like experience if you make the enemies faster, with less health, but higher in number

- This might also drastically improve the pacing as and serve the fast player movement

- I'd like to get more 'boom' out of the shotgun, meaning, small enemies should instantly die (would just 'feel' better for me)

Anways, it's all your call, these are just thoughts. I'll keep an eye on his one!