Update Feb 14 2017
So, here's a mini update! I recently finished the falling animation that I needed for one of the puzzles that I was making. Here it is, as well as an improved version of the battler idle animation for Naya:
![](https://68.media.tumblr.com/c6f0497e9e891f0f80556a4ae519f9af/tumblr_inline_oldpxmOYTO1rytdr8_500.gif)
non animated fall:
![](https://68.media.tumblr.com/b04cd2258b165b71d957b4d356eb43c0/tumblr_inline_oldpxu2xDc1rytdr8_540.png)
old battler idle:
![](https://68.media.tumblr.com/9fcbde7ffb3189a30ce2126024ccad0a/tumblr_inline_oldq8eWwYg1rytdr8_500.gif)
new and final battler idle:
![](https://68.media.tumblr.com/082c78b512f42bfc000f86ed4442a82e/tumblr_inline_oldqe65kMb1rytdr8_500.gif)
When the time comes for me to start playing around with the actual battle system, I'm going to try and make it so that when you equip a weapon on the map, the battler sprite will change to include that weapon. I'm guessing you do that by setting up a parallel event that checks if a certain weapon is equipped, then have it change the battler sheet accordingly. (feel free to correct me if I'm wrong.)