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Cool little game! Reminds me a lot of Papers Please. Looks really great too.

I personally found that trying to solve each ship as fast as possible felt pretty fun, maybe that could be incorporated more directly into the gameplay/scoring somehow? I know there's already a global timer and scoring system, but what if you get a bonus for correctly handling a ship within a certain time limit?

I want to point out some minor technical stuff (that didn't factor into the rating), the game wouldn't work due to misaligned UI until I made my browser window the same size as the game window. In the future, you can go into the project settings of the game, find the setting called 'stretch mode' and set it to either canvas item or viewport. Doing that will scale the game with the screen automatically. Viewport keeps the resolution, canvas item sets it to the screen resolution (there's probably more differences, but I can't remember them off the top of my head). Also, it may be better to use all control nodes for the interactive parts (rather than the current system which I'm presuming combines sprite2Ds with invisible buttons). Godot's buttons can have icons, which can replace the sprite2Ds, you can use a texturerect for the wooden panel and a combination of control nodes and various container nodes to get the spacing you want.

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Thank you for review!

We had actually intended to add more mechanics like having progressive difficulty as days went on, more interactivity with the review screen, etc. Unfortunately I had to chop those things due to time constraints (I had family holiday stuff going on). 

Thank you for letting me know where to find that fix . A friend of mine wasn't able to play because of that issue and I honestly didn't have time to look up how to fix it, so I greatly appreciate that info! You also guessed correctly about the invisible buttons. I was having issues connecting the signal to the manager node as each boat was created and destroyed, and felt I didn't have the time to find a more appropriate solution (another victim of the family holiday time cut). I've since found how to get that to work and looking back a little more research would have save me some pain but hindsight and all that.

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Glad I was able to help!

Also I too have put in hours of work to avoid minutes of research. Apparently it's a common thing to do.