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Yeah I thought about all these transition animations but since I've tried to make it as "a lot of possibilites" as possible to let people do what they have in mind with, it was a lot of specific animations to do for specific thing (I know some people will buy it and don't even use the attack animations), so I prefer to stay simple and focus on the essential ones!

But it may be interesting for the next ones to focus more on a precise gameplay!