Hey again! Sorry, horribly horribly late to this I know, but I got hit by a tonne of work stuff and so on around the end of October/start of November and then I started moving away from using Twitter as much and all of this slipped my mind, so here are some answers to your questions there:
1. No advancement rules right now, but I'm looking into it! I like the idea you forward here about goal-based rewards.
2. No specific looting rules right now - I might fold this in with pillaging in some fashion. Speaking of which, you also asked about how to determine terrain, especially outside of using the Battlefield Generator, and right now there's nothing beyond that, so that's another thing I'm looking into for the next update.
3. When two formations are locked, the current idea is to just have them both roll as often as is required based on when the spotlight comes back around to them, as managed by the GM. So generally you'll have them do their rolls, cycle through the rest of the action happening elsewhere on the battlefield, and then check back in with them again, unless anything else happens to interrupt that flow of course.
4. The intention with Command vs. Conduct is a matter of scale - tbh the wording right now is a bit vague, so thanks for flagging this, gonna tighten up the wording in the next version I reckon.
Since I'm not using twitter as much these days, and I've decided to actually add a proper support email to my itch profile, if you have any more questions or the like drop me an email! thysane at gmail dot com is the address.