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Thanks a lot for the feedback Raul! I'm glad you got the Earthbound easter egg. :) I'll take a look at the bugs...

I also had some ideas planned for your extra cards that you want to get rid of. I'll let you guys know when I have an update for the game and you can try it out!

I'll have to take a look at the dialogue skipping and continuing. It seems like click isn't the way to go, but rather pressing E.

It's interesting that you want to change the AI art for the "charming" art! :) But I guess that makes sense. It makes the whole game more cohesive. I was just trying to save time with the AI art anyway, so it might make sense to take my time and polish the art in general over time.

Upgrading your store was something I considered, but what kind of upgrades would you expect? I guess I could come back to this after I add more gameplay options, like reselling cards and other ideas I want to add to the game.

The bully has one correct answer out of the four every time he shows up. If you can get all the right answers eventually, he might stop cramping your style. ;)

The haggle was also mentioned by someone else. I'll definitely add some feedback to it. Some level of juiciness is missing there.

The playground was added specifically for that purpose. I wanted to add the characters in there and make it possible to talk to them and even do stuff for them like quests to get some rewards, like cards or money. I of course could've just left it out and make it possible to change to the Neon shop scene directly, but I thought I would add it in for the future.

(+1)

With the store, I think that improving its look over time with different materials would be cool, it shows the progress you as the player have made over time as you become a more savvy card seller. The look would go from a rinky dinky scrap wood stall to something looking like a really nice kiosk or something along those lines.

You could even have stages of progress, where maybe paying the loan shark back is like a chapter 1 end, and then in the interim between chapters, you could upgrade your stall with new materials, items, and details.

Along those lines, what if you could "level up" after a certain time, and upon level up, you could choose a new upgrade that helps influence your haggle price, update your stall to "charm" the kids on the playground to offer better deals (or intimidate the bully, etc), or provide some other benefit. Now, this might be stretching your basic mechanics or gameplay too far, but I hope it's good food for thought!