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A bit of critique. Don't take it as a hate please! I love that you take your time to make this F2P game about a very nische fetish/subject that I like, so no matter what I appreciate what you do and I want you to be better at this!

The game is still a bit janky, controlling the character is pretty challenging. I can't explain it fully, but it seems like when you hold RMB to look around it moves the camera in abrupt motion and bumping at walls.

The walk cycle animation is not synched with the walking speed. When you walk/run in this game, it looks like you're walking on ice. 

Pop-up menus conflict with the character controls. When I open an NPC shop or some sort of container and left click on an item, I get that item, and also walk towards the direction of my mouse cursor.

The character that you control looks odd, as if their torso is too short and arms and legs are too long. To illustrate my point, I put the in-game character next to a generic anime guy drawing, that has proper proportions.

Also, the clothes that you wear on your character have flickering holes in them, as if there's something wrong with the model. You can kinda see that in my screenshot.

Regarding the player model, it could use some detailing, like shadows. 

Between some building you can find some "void" places, where you can step and fall below the map.

I hope you are aware of this, and will take your experience into a consideration when making your next project.

(+2)

Thanks for the review. I am indeed aware of all of theses flaws and I understand how this can degrade the experience and be frustrating. This game was a first shot at a "big scale" game, hence, things can be a bit experimental and janky sometimes.I learnt a lot  building this game, and intend to capitalize on all theses shortcomings in the next one. Most of theses case will be adressed in the current next project, which is build with scalability in mind.
Hope you still had fun nonetheless!