I may repeat some that have been mentioned, but a suggestion repeated must be a popular one, so hopefully no harm, no foul.
- Materials
- As nice as the instant ingots are, some method of spending time to save money (mining or buying ore, for example) might be fun. Ore may require a separate furnace for smelting, but if the smelter let you melt blades down into their component ingots, it'd be more than worth it.
- Crafting
- Some method of improving weapon quality would be nice. Maybe I heat ingots, hammer them into a sword shape, then heat that and hammer more, quench, assemble the sword, and take it to a whetstone? Basically, just more with the theme of spending more time to make more money. This could lead into an easier way to cycle weapon types; first forging cycles between sword, hammer, etc., and you can change design by reheating it, or something. And maybe if you make top-tier weapons, you get a reputation? Which leads to...
- Shop
- Less with the theme of balancing time and money, I'd like the ability to "advertise" specific weapon types; maybe my shop specializes in the highest-quality daggers only? This one is more of a pie-in-the-sky one for me, I'll admit. Less of a sky pie, I like the idea of a storage chest or the like, and shop upgrades, though I can't imagine what they might do at the moment.