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(2 edits) (+1)

Hey, 'm back. This update is cool. Too cool even, I've been actually struggling to put this game down for a while. I've seen pretty much everything there is to see at this point (other than the new cake because I just learned there was another update but I'll get to that soon and edit this comment new cake cool), so here's a couple of my thoughts:

  • Hunting for bosses so you can fill their alternate defeat methods list is kind of a chore. The best method I could find was playing Mixed Palate over and over, but that's about the extent of the optimization you can manage. Literally every other method you could use has a caveat which makes it unsuitable: Boss Buffet has no powerups, skipping to a round just before a challenge stage activates cheats and disables checklist progression, and starting from the beginning (with only 2 stages before the first challenge stage) only works if the boss you're missing is one of the original 3, since the others only spawn from the second boss onwards. And it really doesn't need to be this way; sure, having to hunt for that damn jelly bitch with Phoebe made my final triumph more satisfying, but it wasn't really worth all the frustration; if powerup cakes appeared in Boss Buffet in a similar way to the bonus blueberry and antimatter cakes from Main Course and Watch your Weight I think you'd have a good solution for this issue in your hands and it would make the first 50 or so stages of the mode more interesting.
  • I'm stumped on getting the alternate defeat method for Bella on Shifty Sponge. It looks like it goes through properly at first but then she just bloats up and explodes? I'm not sure if I'm missing something or if that's a glitch as all the other ones work like you'd expect. I could always go back and test more but the aforementioned issues make such an endeavor a bit more than I'd like to deal with.
  • Game softlocks if you get hit by a stray bullet after reaching a challenge stage, but before the boss actually appears. Should be easy to replicate with Martha and leaving a coconut cake alive high up in the screen before killing it. Turning on Deadly Bosses just makes the game behave a little weirdly before going back to normal play.
  • You can still clench with Bella while the game is paused. By doing this you can actually change between states without spending GP, which I felt should've been an option from the start but probably not like this lol.

That's pretty much it for me at the moment. Despite the previous paragraphs I actually still enjoyed the update a lot, and the new characters are very fun to play with (Martha not so much but it's alright). Jiggling Jelly is probably my favorite boss, even after my favorite exploit got patched (rip nevermind, if you pace yourself such that she dies between firing a glob and you eating said glob, you get to keep the weight - not sure if that's intended but if it is, that's a pretty clever way to balance the fight, kudos), and will probably continue to be unless/until a molded cake boss gets added 'cuz she's freaky and I like that. The Sally sprite revamp was also much appreciated. Overall I'm just really glad this game's still in development, keep up the good work.

And by the way, as for a place to put custom character spritesheets... there's the WeightGaming thread, maybe it could get spammy after a while but I think it's worth considering nonetheless. Personally I'm eyeing the bosses more but as there's no custom boss sprites feature yet I guess I'll just bide my time. Sorry for the long winded comment, tl;dr game good, found couple glitches.

Thank you so much for your words! Yeah, a couple of these must be bugs, haha... We've already begun development on V1.2, so they'll most likely be patched by then.