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On Android I was able to chop down trees, but I can't sell them and I can't build anything :(

Thanks for the feedback  - was this an issue where the buttons to sell things to the train weren't working, or just not being able to sell wood specifically? (The train that buys wood off of you usually only comes in around 8:23 on Day 1.)

Here's the first few minutes. I guess it might be that I don't get the "wood" train within that time, but then what can I do for the first 8 minutes?

Also note the lil glitch with pause/play buttons (play is shown "pressed" all the time).

Another note, my phone has a cut out front camera in the top left corner (in landscape). It hides the coin symbol and the value very partially (I can read "10" but if it ever displays more to the left, that would be hidden).

When trying to build, what am I missing? Gold?

Also tooltips get in the way of reading--might be "zoomed mode" specific-- and the ui itself.

(+1)

Perfect, thanks so much for all the detail! To go through that: 

1. At the start the idea is you use some of your starting gold to build a couple farm fields, and sell those crops for more gold. It sounds like I might need to find ways to clarify that though. 

2. Yeah, my thinking was it's like a cassette player, but I should probably scrap that quirk.

3. I'll fix that for the next build - idk if there's an easy way to programmatically check for that kind of notch, but I'll add some more buffer between the resource panel and the edge of the screen. 

4. Ugh, so the good news is I'm pretty sure I've already fixed the building button issue - you have every resource you need, it's a UI problem. The way the built in Godot buttons work, if you move the mouse/finger even a tiny bit, it doesn't count as a click, it counts as a drag. It was a bit of a pain, but there's some code in there now to intercept the drag and manually click the button if the drag was under 4 pixels.

5. Should also be fixed in the next release, but I need to double check.