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(2 edits)

Big Update: Version 4.0

Here’s the link to play it: https://triganov.itch.io/thunder-force-heaven

Here it is, at last: Version 4.0 of my Fan Game inspired by my favorite game!

As promised, this new version introduces a brand-new campaign featuring Marshall Triganov.

Marshall Triganov is a key character in the game, and for his campaign, I've enhanced both the gameplay and the game engine.

Introducing the new "Claws" gameplay mechanic This feature is a special treat for fans of Thunder Force II, III, and IV. With the Claws:

1/Two mini satellites orbit around the Rynex, firing additional missiles similar to the weapon selected by the player.

2 very usefull satellites for destroy ennemies above and below

2/The environment evolves dynamically.  Now, in the level 1 of Triganov campain, the background evolves from day to night, from clear skies to rain, and even features a city being destroyed right before the boss battle.  This allows better immersion of the player in the universe that I want to show

Background evolves from day to night

3/Enemy patterns are more complex. One example is a mech that shoots, then jumps off a flagship, follows the player's vertical trajectory, and charges at them while firing a massive laser.

The newly added level is the longest level in my game, lasting about 3 minutes and unfolding in three distinct phases: in the air, underground, and finally, the boss battle.

It's Boss Time !!


When will the next update be released?

For Version 5, you'll have to wait a little while. But rest assured, this new version will be just as ambitious as ever.

I’d like each of the three campaigns to feature a unique ship for the player to control:

  • Dr. Lelighter pilots the FireLeo2 (Thunder Force II)
  • Marshall Triganov pilots the FireLeo3 (Thunder Force III)
  • General Victory pilots the FireLeo4 (Thunder Force IV)

Planned updates:

  • Since FireLeo2 is used in Lelighter's campaign, I’ll add a top-down level (similar to Thunder Force II).
  • The UI will adapt depending on the selected campaign, reflecting the specific ship being controlled. This is to pay homage to each of the three Thunder Force episodes.
  • Levels 1 and 2, along with their associated cutscenes, are currently in 320x200 resolution. I’ll upgrade them to 640x400 (this might take some time).
  • Add a new level to Marshall Triganov's campaign: Planet Amond.
  • Include additional cutscenes to further narrate the unfolding adventures.