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The lag spikes get worse the longer you play, you have some kind of memory leak.

The 'glitch' effect makes lag spikes 10x worse while they're on screen - however you've implemented that effect is bad, kills the browser.

Lots of times you cannot attack things and no reason is given. By trial and error it seems each ship has a min damage it will accept, and if you have less than that attack, the UI just ingores your mouse clicks?

I'll take a look for any memory leaks and see if I can do something about the glitch effect. 

Yeah, each ship has a min defense to attack it. I'll make sure to add an indicator as well as a negative sound effect when clicking an enemy without enough defense.

Thanks for the report!