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(1 edit)

-Snappier animation start please, having to wait 500ms-1s until a unit starts running or punching is too long. 
-Enemy death scream lasts 2 seconds beyond death
-Being able to walk through friendly units freely takes some of the strategy of turn order away but it could be a valid design choice, I haven't seen enough
-Allow skipping dialogue on space or some other button, being stuck on a dialogue line 2 seconds after you read it feels awful
-bkspc for undo is bad. 1 2 3 to choose actions and z for undo probably feels better, consult into the breach control scheme. this game is trying to appeal to players of that game, after all.
-there's more UI and unit stats than into the breach, I'm not sure it helps your game. 
-If we have to escape via the breach, why do the demons escape the level when it's done?

-I did not go on a mission past the tutorial because the unit animations and dialogue depress me.