Game url:
Who Do You Think You Are (Demo)
I'd like feedback on:
- how was the atmosphere? did you enjoy the music and sfx? was the screen tint too dark, too light, too saturated, decent?
- did you enjoy the flavortext? did it have substance? did it provoke any thought or lead you to a more intimate impression of or interest in the environment/main character? i would have liked to dedicate more time to ironing it out and editing it, but i'm hoping it felt decent so far!
- did you feel actually compelled to look around and check everything? were the maps interesting? (tho i'll be the first to say that the large foyer area is pretty barren and lacks things to examine atm; this is the biggest corner i cut due to time constraints)
- did you feel that there were too few events beyond simple message/flavortext events, or was it suitable enough for a demo? i would have liked to include far more than i was actually able to before the deadline, so consider things like the chair a really rough a preview of future things to come!
- did you run into any weird bugs? here's a list of janky things i'm already aware of.
- i think the indication of locked doors and such risks being unsubtle; i didn't want to leave anyone wondering if they'd missed a key or didn't complete the few actual objectives in the demo, which are essentially linear, but i think it may be too frank. did you find it hand-hold-y?
- anything else you feel is relevant!! thank you! c: