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Am I missing something, or are alchemists borderline-essential party members for successful dungeon runs, at least in the early game?

I'm trying the demo (for the second time) and I'm finding that dungeons become vastly easier with an alchemist in the party.  No doubt part of that is because I've stumbled across two shotguns and a sniper rifle, but weapons I've found for other classes don't bring them up to the same level of effectiveness.

Have I just gotten really lucky with alchemist weapons and really unlucky with other class weapons?  Is this a "powerful early, mediocre later" thing?  Are alchemists just intended to be the preferred source of burst damage while other classes are supposed to be more utilitarian?

I haven't even used alchemists except where required by quests. I normally run a warrior or slave up front, slave/warrior/melee pet/tank-melee cow/paladin 2nd, healer or ranger/throwing dagger rogue/barking pet or buffing maid/bunny in 3rd, same options for 3rd in 4th. I guess it just depends on what you find.