Join the fruit bat cult, it's strictly better than smeltery!
Anyway, a great game with a great idea of balancing ore vs score! I especially enjoyed how it is player-centered and focuses on building a good deckbuilding rather than steering the attention to other factors. The music is beautiful, some of the only pieces that I actually listened to instead of muting it immediately.
The only downside is that it feels like you are pretty much forced to play a lot of draw/energy action cards with some payoff, of which wrench is just too good at any point in the game (it is just too op with the only downside being that you have to get it).
It would also be really nice to add some variety like relics/card upgrades or maybe some challenges or pathing choices like in Slay the Spire. Honestly, I can see the game go in so many directions that it's hard to pick what I would like to see the most and I can see it really pop off if you release it to Steam.
Anyway, here's the run, got wrench on level 6 or so and didn't need to use it for score even once (I did end up using it for score just to speed up the process though)