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it's not about file size, but computational requirements of the code. the less lines there are, the better. try unironically using chatgpt for optimization. it may produce something that doesn't work, but it's good at giving clues. my professor during my last exam suggested me a book called clean code

I might have to talk about my partner about that. He's been doing scripting recently. 

It should be optimized now.

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nooo way. he actually did it. give him a hug. it could be a tiny little better though, i wonder if it is because everything is loaded at once on screen. i do remember loading only what you see was a technique, but tbh i never used it. i want to be working with godot in the future though, once my head rests, we will see

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Gave myself a hug, I forgot to ask him and had some time to fix it myself. I'll see if I can squeeze a bit more out of the file size. Progress for the game is taking a temporary pause to make more stuff for the ARG on the Youtube and to garner more attention in general. I have a lot of scripting ahead of me. So that's mostly why I've stopped though.