Hey, as I promised, here’s a brief tutorial on how to use it in Unity (for the 32p version).
- Import
1_Mine_Tileset_1
into your project. In the Inspector, set the following:- Sprite Mode: Multiple
- Pixels Per Unit: 32
- Filter Mode: Point (no filter)
- Compression: None
- Use the Sprite Editor to slice the tileset into 32x32 sprites.
- Open the Tile Palette (
Window -> 2D -> Tile Palette
) and create a new palette with a rectangular grid. - Drag all the sliced sprites from the tileset into the Tile Palette window. This will automatically create
.asset
files for each sliced sprite. After that, the sliced sprites should appear in the palette. - In the scene, create a Rectangular Tilemap (
Right-click in the Hierarchy -> 2D Object -> Tilemap -> Rectangular
). - You should now see the newly created Tilemap as a target in the Tile Palette. You can use this to paint the grid in the scene.
We’ve also added new standalone foreground tiles as you requested. Import them, set the correct Pixels Per Unit, Compression, and Filter Mode and then drag the standalone Tile to your newly created Tilemap next to other sliced sprites. Now you are ready to go and paint the solid color foreground. Refer to the latest devlog for more details.
Then, use the same technique for each separate tileset to add depth to your scene. I recommend to create create a separate Tilemap for each tileset in the Scene so they remain independent of each other. This allows you to move them around freely. Try it for yourself and see what works for you the best.
I hope this helps! If you need anything else, stop by our Discord - we’ll be happy to assist you.