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(+1)

haha i imediatly jumped into the first pit before i knew what was going on! Once i got the hang of it it was a fun little core gameplay loop. The mechanics were obvious and well implmeneted creating a tension that built as you progressed. A good ecxample of this is one of the jumpes where you need to go left after the lift but there is a battery pack on the righ too. It a tense split second decision as to whether you should go for more life or risk it in the unknown.

The area names swooping in was a nice touch, though i think mine was bugged as it repeated a few times! 

I feel like there is a lot to explroe with this groundwork, the mechanics you have implemented could take it in a lot of interesting directions. 

I would die for the robot, he is very cutre and I was so happy to see him get his pile of batteries at the end.