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I feel as though the (excellent!) atmosphere of this game comes at the cost of readability and transparency as to what things do. I love what you did with the descriptions for upgrades and I think it's cool, but it's unfortunately difficult to understand.

That said, I found this game really enjoyable! The balance feels good; I consistently felt like I was making progress in some way or another. Any time I felt like I was approaching a wall, either an event would give me a bonus that made me feel more on track or an upgrade would do a lot more for me than I'd expected.

(+1)

I really appreciate that. I know what you mean about the readability, a lot of this was kind of experimental to see how people would react. The feeling of unsettling does come at a cost. If I try something similar again, I'll try to strike a better balance.