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nice idea and i think it was pretty well implemented. taking away some of the choice of the player on choosing when to jump adds for a fun mechanic that works well with the difficult platforming. 

It was difficult but had me replaying till i could get it and it felt good to be able to beat it  💪

I like the aesthetic and everything looked good together and it really drew me in to want to play. Id be excited to see where this could go as i think the two mechanics could create a lot of interesting scenarios! 

Great job, well done!