nice idea and i think it was pretty well implemented. taking away some of the choice of the player on choosing when to jump adds for a fun mechanic that works well with the difficult platforming.
It was difficult but had me replaying till i could get it and it felt good to be able to beat it 💪
I like the aesthetic and everything looked good together and it really drew me in to want to play. Id be excited to see where this could go as i think the two mechanics could create a lot of interesting scenarios!
Great job, well done!