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Thank you. If the game is sold through the Playdate marketplace then unfortunately you’ll need a Playdate. 
I may consider a PC port later but nothing is decided yet.

PC? THIS would be really great!

Thanks. I have a Steam Deck and I think Atlantic ‘41 would be a perfect fit. Of course you’d also be able to play on any PC, or Mac. I’m currently evaluating a few engines. The difficulty is that most engines don’t run on Lua, so I would have to rewrite the code. I would also want to retain the look and feel, while taking advantage of the more powerful platform. So for instance 1200 x 720 instead of 400 x 240 resolution, possibly customizable 2 bit palettes, better animations, etc…at the moment I already have my plate full with the Playdate version and the dev logs, but I might try a proof of concept demo, to get a sense of the work involved, and gauge the interest on Steam.

I think it’s already great that you’re even considering porting the game to PC. I really think that’s awesome. A big thank you for that. Even though I understand that there should be some exclusive titles for the Playdate that are only available on that platform, I still think it would be good to port it to Steam to reach a larger audience.

And yeah, customizable palettes as progression unlocks. 👍🏻